# Battle scene design article — screenshot provenance

Published 2026-10-20. These are unmodified gameplay screenshots from this site’s independent browser edition, not promotional renders or Empress Windows footage.

## stadium-before-007.png
Build 007, previous Stadium layout, 1336 x 780.
Repository source: `unity/Verification/browser-qa-007/desktop-gallery-stadium.png`
SHA-256: `fec88571f0a874727977c61cb6da52038d1334d1286657521a84dd06c6479923`

## flamethrower-feedback-008.png
Build 008, actual attack feedback test, 1278 x 740.
Repository source: `unity/Verification/browser-qa-008/desktop-06-fire-flight.png`
SHA-256: `e8eea89ecc15fe3303ff174507f05f28080d2eb892ba1dff5642968f0b280583`

## Current six-arena images
The article reuses `/media/browser-arena/{stadium,forest,volcano,coast,ruins,summit}.png`. Their capture provenance and hashes are recorded in [the gallery source record](../browser-arena/SOURCES.md). These are actual build 008 captures at 1278 x 740.

The before/after images depict separate matches and viewports. They document layout and scenery, not a controlled performance benchmark.

Original AI-assisted environment art was integrated locally; character illustrations and game capture context are documented in the repository. See `unity/ArenaScenerySources.json` and `docs/research/battle-experience-20261020.md`.
